Blender
deform the vertices
mesh = imported.data
if mesh.is_editmode:
bm = bmesh.from_edit_mesh(mesh)
else:
bm = bmesh.new()
bm.from_mesh(mesh)
# get a bmesh
bm = bmesh.from_edit_mesh(mesh)
for v in bm.verts:
if not v.select:
continue
v.co.xyz += Vector([uniform(-delta, delta) for axis in "xyz"])
#update.
if bm.is_wrapped:
bmesh.update_edit_mesh(mesh, False, False)
else:
bm.to_mesh(mesh)
mesh.update()